AI Insights · Timothy · October 2024
Top Basketball Games on Android in Europe: Q3 2024 Performance
Explore the performance of leading basketball games on Android in Europe during Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
During the third quarter of 2024, the top basketball games on the Android platform in Europe showcased diverse performance trends. These insights, derived from Sensor Tower data, highlight the downloads, revenue, and active users for the leading apps in this category.
Basket Battle from Supersonic Studios LTD saw a fluctuating trend in revenue, starting at $116K in early July and dipping to $44K by mid-September, before rebounding to $113K at the end of the quarter. Downloads experienced a notable decline from 125.8K to 36.7K over the quarter, with a subsequent recovery to 80K in the final week. Weekly active users began at 1.29M, gradually decreasing to 1.03M by early September, and then slightly increasing to 1.13M at quarter's end.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS maintained relatively stable revenue, peaking at $3.7K in early August and ending the quarter at $2.5K. Downloads were highest in the week of July 22 with 52.3K, showing a gradual decline to 27.8K by the end of September. Active users saw an initial increase from 348.5K to 444.6K, followed by a decrease to 334K by the end of the quarter.
Basketball Stars: Multiplayer from Miniclip.com experienced a consistent decrease in revenue, starting from $5.8K and ending at $4.2K. Downloads peaked at 57K in early July but fell to 12.7K by the end of September. Active users mirrored this trend, beginning at 155.4K and declining to 68.9K.
Basketball Arena: Online Game by Masomo Gaming showed a steady revenue trend with a slight peak at $1.7K in late September. Downloads started at 29.2K, dropping to 20.2K by the quarter's close. Active users followed a similar downward trend, starting at 85.9K and ending at 67.2K.
Lastly, Mini Basketball from Miniclip.com displayed an upward trajectory in downloads, beginning with 9.5K and rising to 26K by late September. Revenue showed a peak of $1.9K in mid-August before declining to $1.3K. Active users grew from 26.8K to 53.8K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower for comprehensive data on these top basketball games and their performance metrics.